4 · CARGO HOLDS

Canyon walls of lashed containers, some leaning drunk from the burn. Sound carries like a cathedral.

◆ Mining equipment: breaching charges (open lander clamps, walls, arguments), exo-loaders (improvised everything, Brawn-flavored stunts).
◆ The O2 cage — heavy mesh, spare cylinders racked like green torpedoes. A crew badge opens it clean; prying trips a tamper flag. The Exit-1 fetch objective.
▲ Shifting containers during burns and docking maneuvers — Athletics 🟪⬛ to cross fast; falling stacks are the room's neutral hazard, usable by anyone.
▲ The freight door to the Lander Bay is SEALED — breaching charges open it (loud, every ear on the ship) or the Bridge releases it. The quiet way to the hoppers is through the crew's quarters.

Likely moves

Doors

down-stub5 · The Core SEALED freight door — charges or bridge8 · Lander Bay via spine1 · Coffin Decks via spine2 · Med Deck via spine, aft3 · Crew Deck via spine7 · Docking Collar