8 · LANDER BAY EXIT 3

Far aft, behind the crew's bunks. Two blunt hexagonal cans on drop clamps, smelling of scorched ceramic and mud that isn't from this planet.

◆ 2 mudhoppers (Surface Transfer Modules) — in-system craft: one burn, one destination, no second try. The mining planet (arrive off the books) or Freeport (independent commerce world). Never another star.
◆ Drop clamps — release from the Bridge, or with breaching charges from the Cargo Holds through the sealed freight door.
▲ The only normal door is through the crew's quarters — thirty scared armed people between you and the hoppers, and they'll remember your face at the audit.
▲ Launching without drop authorization means an unguided ballistic entry: Piloting 🟪🟪🟪 or arrive like a thrown rock. (Deserting in a hopper rates a report, not a chase.)

Likely moves

Doors

the normal way — through the bunks3 · Crew Deck sealed freight door — charges or Bridge4 · Cargo Holds