6 · BRIDGE

Forward, up the bow taper. The docking checklist runs itself from here whether anyone is watching or not.

◆ Manifest terminal — a window on the master (full power until Clock 3; after, it argues with the ground copy).
◆ Mudhopper drop authorization — the legitimate way to release the Lander Bay clamps.
◆ Ground-control comms — at Clock 4 the bridge must answer Ledger's Rest. Whoever answers, and as whom, is an ending.
▲ Both contractors hold the bridge — armored Rivals, stun rifles, professional. Negotiable ONLY with the manifest as leverage (they're paid per delivered asset). At Clock 3 one of them walks the pre-docking sweep (put them ON SCREEN); only one holds the bridge.

People here

2 rivals · armoredThe Contractors

Likely moves

Doors

via spine1 · Coffin Decks via spine2 · Med Deck via spine3 · Crew Deck via spine4 · Cargo Holds via spine7 · Docking Collar