6 · BRIDGE
Forward, up the bow taper. The docking checklist runs itself from here whether anyone is watching or not.
◆ Manifest terminal — a window on the master (full power until Clock 3; after, it argues with the ground copy).
◆ Mudhopper drop authorization — the legitimate way to release the Lander Bay clamps.
◆ Ground-control comms — at Clock 4 the bridge must answer Ledger's Rest. Whoever answers, and as whom, is an ending.
▲ Both contractors hold the bridge — armored Rivals, stun rifles, professional. Negotiable ONLY with the manifest as leverage (they're paid per delivered asset). At Clock 3 one of them walks the pre-docking sweep (put them ON SCREEN); only one holds the bridge.
People here
Likely moves
- Bargain with the contractors — Negotiation 🟪🟪🟪, drops to 🟪🟪 with real manifest leverage (their pay lives on it).
- Sneak the drop authorization — Stealth 🟪🟪🟪 then Computers 🟪🟪 — two pros in a small room; hard on purpose.
- Fight — two Rivals, soak 3, stun 6. The worst room on the ship to start a fight in; the chaos elsewhere is the counter (thin them first).
- Answer ground control (Clock 4) — as crew, as a vendor, as nobody. Deception/Computers 🟪🟪🟪, evidence upgrades the pool.